The way players get scattered across the planet and have to talk it out over comms is such a clever twist on co-op night. We lost our first run badly and immediately wanted to start over, which says a lot.
Kevin★★★★★
We cracked the code tonight with three players scattered across opposite sides of the map, and the way you have to shout coordinates to each other made the cooperative tension real. The planet feels genuinely alive, and even after a rough run we immediately wanted to reset and try a new biome.
Michael N.★★★★★
We’ve played it three nights in a row with our group of five, and the way we have to shout coordinates across the table while we’re all scattered on different parts of the planet is such a tense, hilarious mess. The roguelike loop keeps every session feeling fresh, even when we lose.